From the desk of Lord Vexmoor, Lair Lord (est. 1347)
Every Tuesday it's the same thing. A paladin, a rogue, a bard who won't stop singing, all "here to vanquish evil," all tracking mud across the treasury. You are the evil. You have a lair to run, gold to guard and a going cold. Defend the dungeon.
MEMORANDUM · ALL MINIONS · RE: HEROES
It has come to my attention that heroes keep reaching the throne room. This is unacceptable. The throne room is for me, my tea and quarterly reviews.
Effective immediately: every room gets a defender. Goblins slow them down. Slimes eat armor. The mimic eats rogues (please stop feeding it rogues between raids). Trolls hit hard but fall asleep to music, so somebody deal with the bard.
Budget is one hundred gold per raid. Spend it wisely. I will be checking.
Lord Vexmoor
Lair Lord · Hero Slayer (Hon.) · Employee of the Month, every month
Read the scouting report, then pick a defender for each of the five rooms between the front door and your throne. Each one has a price, and each hero has a weakness. Then open the doors.
In the full game you build the lair room by room, raise a minion workforce, keep morale up (goblins unionize), and defend the gold against ever-more-competent heroes. Real-time, top-down, and very much on the wrong side.
Lair secrets found: 0 of 0
Promoted to Dark Vizier. You found every secret in the lair. Join the horde below and your alpha invite will come with the Vizier's chain of office.
Tap what you'd actually choose. Nothing is charged; it just tells us what to build.
Minions get alpha invites, a say in which monsters make the roster, and the occasional memo from Lord Vexmoor himself.